I was split into a group of two to design and work on a simple puzzle game; we needed at least one simple idea so that we had something to fall back on in case things went wrong.
Initial game idea:
We designed a puzzle game that had been inspired by the simple puzzle game Teris. Below is some of the notes and sketches we put down during the designing stage.
Blocks spawn from a central nozzle – blocks are curved to match the shape of the stage – blocks grow in size as they approach outer edges of stage, (this is important because they need to watch a circular grid).
Bonus blocks – special blocks – combos – extra points
Objective is to gain as many points as possible; this is done by surviving as long as possible.
Points are gained by destroying blocks – blocks can be destroyed by creating a full 360 degree circle of single blocks, this ring of single blocks will disappear when completed, which creates points.
I began designing ideas for special blocks, (e.g. extra points, invisible blocks, slow motion blocks, etc).
I also designed some ‘event blocks’, (e.g. blocks which clear the whole stage, blocks which spin the stage, etc).
(All these special blocks will be activated by using a laser cannon).
I decided to attach a laser cannon onto the block spawn nozzle.
I drew some concept deigns for all these ideas.
Styles: Rusty metal |
Styles: Wooden |
First 3D concept art render |